Quote:
Originally Posted by laughingbeast
That shouldn't be hard. I can render from any camera position and in any direction.
Well, there is a limitation that the camera should not intersect with any object in the scene, so I would have to choose a position where the path for moving the camera is clear.
But I don't know the details, what kind of camera shift is needed.
Do you mean, for example, moving the camera about 10 cm to the right without changing the direction of the camera? Or should the shift be greater?
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Shift should be near real eyes shift. So 10 cm is ok.
Is shift is exp. 5 times of eye shift, then it looks like 1:5 models, but 3D efect is bigger.